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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
<a href="class_o_n__3dm_object_attributes-members.html">所有成员列表</a>  </div>
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<div class="title">ON_3dmObjectAttributes类 参考</div>  </div>
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类 ON_3dmObjectAttributes 继承关系图:</div>
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  <img src="class_o_n__3dm_object_attributes.png" usemap="#ON_5F3dmObjectAttributes_map" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a5cb9bbafb8320f60abc4183225ecc531"><td class="memItemLeft" align="right" valign="top"><a id="a5cb9bbafb8320f60abc4183225ecc531"></a>
ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>SizeOf</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (const <a class="el" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (const <a class="el" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> &amp;) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Default</b> ()</td></tr>
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ON::object_mode&#160;</td><td class="memItemRight" valign="bottom"><b>Mode</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetMode</b> (ON::object_mode)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsInstanceDefinitionObject</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsVisible</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetVisible</b> (bool bVisible)</td></tr>
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ON::object_linetype_source&#160;</td><td class="memItemRight" valign="bottom"><b>LinetypeSource</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLinetypeSource</b> (ON::object_linetype_source)</td></tr>
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ON::object_color_source&#160;</td><td class="memItemRight" valign="bottom"><b>ColorSource</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetColorSource</b> (ON::object_color_source)</td></tr>
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ON::plot_color_source&#160;</td><td class="memItemRight" valign="bottom"><b>PlotColorSource</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPlotColorSource</b> (ON::plot_color_source)</td></tr>
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ON::plot_weight_source&#160;</td><td class="memItemRight" valign="bottom"><b>PlotWeightSource</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPlotWeightSource</b> (ON::plot_weight_source)</td></tr>
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ON::display_mode&#160;</td><td class="memItemRight" valign="bottom"><b>DisplayMode</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetDisplayMode</b> (ON::display_mode)</td></tr>
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ON_DEPRECATED unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>ApplyParentalControl</b> (const <a class="el" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> &amp;parent_attributes, unsigned int control_limits=0xFFFFFFFF)</td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>ApplyParentalControl</b> (const <a class="el" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> &amp;parent_attributes, const <a class="el" href="class_o_n___layer.html">ON_Layer</a> &amp;parent_layer, unsigned int control_limits=0xFFFFFFFF)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCustomRenderMeshParameters</b> (const class <a class="el" href="class_o_n___mesh_parameters.html">ON_MeshParameters</a> &amp;mp)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>EnableCustomRenderMeshParameters</b> (bool bEnable)</td></tr>
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const <a class="el" href="class_o_n___mesh_parameters.html">ON_MeshParameters</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CustomRenderMeshParameters</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DeleteCustomRenderMeshParameters</b> ()</td></tr>
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ON::object_material_source&#160;</td><td class="memItemRight" valign="bottom"><b>MaterialSource</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetMaterialSource</b> (ON::object_material_source ms)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GroupCount</b> () const</td></tr>
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const int *&#160;</td><td class="memItemRight" valign="bottom"><b>GroupList</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetGroupList</b> (<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>TopGroup</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsInGroup</b> (int) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsInGroups</b> (int, const int *) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsInGroups</b> (const <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt; &amp;) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddToGroup</b> (int)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveFromGroup</b> (int)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveFromTopGroup</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveFromAllGroups</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>FindDisplayMaterialRef</b> (const <a class="el" href="class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a> &amp;search_material, <a class="el" href="class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a> *found_material=NULL) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>FindDisplayMaterialId</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;viewport_id, <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> *display_material_id=NULL) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>AddDisplayMaterialRef</b> (<a class="el" href="class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a> display_material)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveDisplayMaterialRef</b> (<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> viewport_id, <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> display_material_id=ON_nil_uuid)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveAllDisplayMaterialRefs</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>DisplayMaterialRefCount</b> () const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>DataCRC</b> (ON__UINT32 current_remainder) const</td></tr>
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virtual ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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virtual <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyRuntimeCache</b> (bool bDelete=true)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_uuid</b></td></tr>
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<a class="el" href="class_o_n__w_string.html">ON_wString</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_name</b></td></tr>
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<tr class="memitem:a892f0a36f50a2d54a7e61d041b698a00"><td class="memItemLeft" align="right" valign="top"><a id="a892f0a36f50a2d54a7e61d041b698a00"></a>
<a class="el" href="class_o_n__w_string.html">ON_wString</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_url</b></td></tr>
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<tr class="memitem:a63e95ada1848ae2b782d3eece7206a4c"><td class="memItemLeft" align="right" valign="top"><a id="a63e95ada1848ae2b782d3eece7206a4c"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>m_layer_index</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_linetype_index</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_material_index</b></td></tr>
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<a class="el" href="class_o_n___object_rendering_attributes.html">ON_ObjectRenderingAttributes</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_rendering_attributes</b></td></tr>
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<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_color</b></td></tr>
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ON::object_decoration&#160;</td><td class="memItemRight" valign="bottom"><b>m_object_decoration</b></td></tr>
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ON::active_space&#160;</td><td class="memItemRight" valign="bottom"><b>m_space</b></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>WriteV5Helper</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;file) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ReadV5Helper</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;file)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private 属性</h2></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bVisible</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_mode</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_color_source</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_plot_color_source</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_plot_weight_source</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_material_source</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_linetype_source</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_reserved_0</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_group</b></td></tr>
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</table>
<hr/>该类的文档由以下文件生成:<ul>
<li>surface/include/pcl/surface/3rdparty/opennurbs/<a class="el" href="opennurbs__3dm__attributes_8h_source.html">opennurbs_3dm_attributes.h</a></li>
</ul>
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